You can even swing it around you if you want, not that it’s usually useful, but still a nice feature.Īlso, they try to use the new graphic tricks the SNES allowed. They added some nice mechanics to the whip, which is not part of the animation, but a “chain” composed of smaller graphics. Still, saying what is actually new on this game is hard. Here you have an arcade game, which this time reminds me more than usual to Ghost & Goblins, where your weapon is a whip, bonuses drop from candles and gothic monsters lurk in scenarios that seem to be taken from a Universal horror film. The usual, as it’s the plot of nearly all Castlevania games, and just like it promises, this is like nearly all Castlevania games. That is done each hundred years, and of course now Dracula is asking again for a taste of the whip. Then the latest Belmont takes the family’s trademark weapon and whips Dracula back to his place. A deeply established tradition says that Dracula should always resurrect from his tomb after his last death. And really it tries to show off a lot, while at the same time tries to keep being a Castlevania game.Įverybody knows how this goes. I recall this one receiving lots of attention, after all this is one of those games made to show what the SNES was capable of. Views: 7408 Screenshots Review by Wandrell () Alternate Titles: 悪魔城ドラキュラ (Akumajo Dracula)
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